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1. help with information regarding races and ships - in Ships and Modules [original thread]
Wombat65Au Egdald wrote: Most ships can carry and use some drones. Some ships are specialised for using drones, but none of those specialised ships are Caldari. Gallente and Amarr have ships specialised for using drones, and Sisters of Eve, as ...
- by Mike Whiite - at 2016.05.31 13:38:29
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2. Which ship to pick for lvl 4 empire missions? - in Ships and Modules [original thread]
Yong Shin wrote: Golem GÇô Ideal mission runner, selectable damage types without damage penalty (many Caldari ships only have kinetic/thermal damage buffs, but the golem does even damage with all 4 types), but not the best unless you want to ...
- by Mike Whiite - at 2016.04.12 14:02:34
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3. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Epsilon Ex wrote: To people complaining about missile damage, it's the only weapon system that does full damage from 0km to max range, requires no capacitor, and cannot be "reasonably" stopped like drones (any weapon system can also be used t...
- by Mike Whiite - at 2015.12.07 07:39:03
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4. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
It looks a lot like this is following the same course as the Missile Guidance modules, which comes down to no or very little testing, cheap copy past trick on the turret modules, resulting in, messy blue prints asking for the same materials as e t...
- by Mike Whiite - at 2015.12.01 08:01:23
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5. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
is any of this on the test server yet, or can we except the same, glorious devotion to testing and tweaking as the missile guidance modules?
- by Mike Whiite - at 2015.11.24 14:56:13
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6. [Ship models / Realism / Physics] maneuvering thrusters, collisions - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Collisions doing damage is simply impossible to manage. A: We don't have that degree of fine flight control in EVE to make it sensible. B: Free ganking. Park a freighter on the undock of Jita, put reps on it, watch everyone...
- by Mike Whiite - at 2015.10.13 06:08:56
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7. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: gascanu wrote: i think introducing this new mods without a missile rebalance is a mistake; wasn't the missile lowish dps a trade for the "they always hit" memo? also CCP just increased missile hp some time ago to mak...
- by Mike Whiite - at 2015.10.07 11:07:52
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8. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Fozzie, do you not think a better idea would be to hold back with these missile modules and then release then as part of a wider missile rebalance? At the moment there are some circumstances in which missiles are borderline OP,...
- by Mike Whiite - at 2015.10.05 12:05:24
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9. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
I'm not really thrilled of this idea, we've asked for feed back on the whole Aegis thing, didn't get any. and now there's the next row of modules, lots of missiles are still in a bad place. they already have delayed damage, can be destroyed by s...
- by Mike Whiite - at 2015.10.05 08:40:22
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10. need for 400,000 m3 general hauler. - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I disagree with your assertion that new ships make old ships obsolete. Not only do I not believe it always happens, I actually feel that it has never happened yet. Please give me an example of a ship that was marginal...
- by Mike Whiite - at 2015.09.09 12:41:59
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11. need for 400,000 m3 general hauler. - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Mike Whiite wrote: cargo hold size is only interesting when it's dependable. should be measured in isk a M3 . as for the need of new haulers, I think there is a place for the EVE version of an (Oostindie vaarder or Sp...
- by Mike Whiite - at 2015.09.09 06:30:05
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12. need for 400,000 m3 general hauler. - in Player Features and Ideas Discussion [original thread]
cargo hold size is only interesting when it's dependable. should be measured in isk a M3 . as for the need of new haulers, I think there is a place for the EVE version of an (Oostindie vaarder or Spiegelschip) these where more or less warships t...
- by Mike Whiite - at 2015.09.08 07:04:28
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13. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Has there been any feedback, from CCP, since the deployment of these modules? In combination with the introduction of the stacking penalties?
- by Mike Whiite - at 2015.09.03 10:40:08
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14. What is better for PVE content? - in Ships and Modules [original thread]
There is nothing wrong with PVE Missiles ships. Tengu, Gila, Navy battleships, Golem Rattlesnake. Drake is fine for lvl 3 missions. Missiles have some application problems, though to be honest that is a PvP problem. especially when talking Cru...
- by Mike Whiite - at 2015.08.04 11:30:33
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15. Marauders 2015 - in Ships and Modules [original thread]
Ahed Sten wrote: Golem may be the best Marauder for PVP (Don't know, never tried it, don't crucify me) but it's certainly not the best for PVE. At the very least, it's on par with the Paladin for sansha and blood farming, but I would confidentl...
- by Mike Whiite - at 2015.08.04 07:03:17
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16. Rorqual - - in EVE General Discussion [original thread]
was the Rorqual not the relatively cheap mobile cloning bay
- by Mike Whiite - at 2015.07.30 14:00:56
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17. Do you foreign people have english class in college? - in EVE General Discussion [original thread]
Scipio Artelius wrote: Mike Whiite wrote: okay I'll bite. In the Netherlands, people are taught, depending on their education level, 3 to 6 foreign languages before attending university. Welcome in the country of merchants English being th...
- by Mike Whiite - at 2015.07.28 14:25:42
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18. Do you foreign people have english class in college? - in EVE General Discussion [original thread]
okay I'll bite. In the Netherlands, people are taught, depending on their education level, 3 to 6 foreign languages before attending university. Welcome in the country of merchants English being the first, starting as early as the age of 10, tho...
- by Mike Whiite - at 2015.07.28 08:32:31
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19. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Tiberius Heth wrote: Unguided missiles are doing fine atm. Torps aren't doing fine. They're working on stealth bombers a ship that aside from being able to Cloak, move and align at frigate speed needs: 10% bonus on explosion radius and...
- by Mike Whiite - at 2015.07.23 12:53:42
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20. More Content for Lowsec players/corporations/alliances? - in EVE General Discussion [original thread]
The problem with Low Sec is, is that it doesn't present a step between high sec and the other systems. Aside from small gang an FW. the moment I'm able to do PVE in low sec I can do it with less risk in 0.0 with higher rewards. aside from lvl 5 ...
- by Mike Whiite - at 2015.07.21 07:11:35
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